“Oh, this is too difficult”: Hidetaka Miyazaki Admitted He Stopped Several Times When it Became Unreasonably Tough to Beat His Games

Hidetaka Miyazaki has revealed in a past interview how he manages to set the right amount of difficulty in his games.

"Oh, this is too difficult": Hidetaka Miyazaki Admitted He Stopped Several Times When it Became Unreasonably Tough to Beat His Games

SUMMARY

  • Hidetaka Miyazaki is a director known for creating insanely difficult to conquer video game titles such as the Dark Souls series and Elden Ring.
  • When asked about how he sets the hardships for his games, he revealed how he aims to strike a balance between playable and unreasonable amounts of difficulty.
  • He has also revealed how he does not have the final say when developing a game, as seen when it came to saving a character in Bloodborne.
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One of the most recognized elements of games created by Hidetaka Miyazaki is how they pose an outrageous amount of challenge to whomsoever who plays them. This is particularly true for his creations such as the Dark Souls series, Elden Ring, and even Sekiro: Shadows Die Twice.

Likewise, an intriguing question that has come to everybody’s mind at least once is how the renowned director decides on what level of difficulty he wants in an area of the game. Talking about the same, he revealed in an interview via VG247 what goes through his mind when deciding on the difficulty.

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Hidetaka Miyazaki is known for creating hard games, such as the Dark Souls franchise
Hidetaka Miyazaki is known for creating hard games, such as the Dark Souls franchise

Hidetaka Miyazaki Reveals How He Plans The Difficulty In His Video Games

Stating how while the major areas of a video game might not require his direct supervision, something that does is deciding what level of difficulty is required to be put in. Talking about the same, Hidetaka Miyazaki said-

“Well, there were of course several moments where I had to stop things and take a step back and consider the difficulty. But it’s not necessarily that I say ‘oh, this is too difficult,’ but instead the term I usually use is ‘unreasonable.’ So, that’s the term I tend to use when I have these conversations with the development team.”

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The director further gave an example of how the Dark Souls franchise up until that point has been something the players have been eventually able to come over, and he uses the term unreasonable with the team only when required. He essentially revealed how it is about striking a balance in these games, rather than creating an insanely difficult title.

Hidetaka Miyazaki (Left) reveals how he is able to set the right amount of difficulty in his games | Still from The Game Awards 2022
Hidetaka Miyazaki (Left) reveals how he sets the right amount of difficulty in his games | Still from The Game Awards 2022

While Miyazaki is the ultimate voice when it comes to creating these games, he has revealed in another interview how he does not have the final say in many of these matters. The best example of the same would be how he was not allowed to change the destiny of a character in Bloodborne.

How The Director Of Bloodborne Was Forbidden From Saving This Character In The Game

We are talking about none other than Losefka, who meets an unfortunate end in the storyline. When asked if there was anything else he could have planned for the character, Hidetaka Miyazaki revealed how he attempted to make a storyline where she would be safe, but his team members simply did not allow him to do so.

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Miyazaki was forbidden from saving Losefka in Bloodborne
Miyazaki was forbidden from saving Losefka in Bloodborne

This is just another example of how the director respects the opinions of his team members when it comes to creating a game, as he takes joy in working with other people. This is without a doubt a part of his personality that has helped him create such a long portfolio of successful video game titles.

Aaditya Chugh

Written by Aaditya Chugh

Articles Published: 316

Aaditya Chugh is a Gaming Content Writer at FandomWire. With a passion for everything gaming, he's the one you turn to for the latest insights and reviews straight from the industry. Whether he's diving into timeless classics like the first ever Doom or staying up-to-date with the newest releases like Helldivers 2 and Stellar Blade, he provides whatever you might need to stay in the loop.