Predecessor’s Unique Way of Balancing Freemium Content and Paid Content is 1 that Many Developers Could Learn From (EXCLUSIVE)

Other games might do well to emulate Predecessor's reward system.

Predecessor's Unique Way of Balancing Freemium Content and Paid Content is 1 that Many Developers Could Learn From (EXCLUSIVE)

SUMMARY

  • Predecessor manages to strike a fine balance between freemium and paid content without antagonizing either set of fans.
  • The game features community objectives which players can complete to unlock skins and other rewards.
  • There are also events where the team who win or has the most kills gets an exclusive reward.
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Predecessor is still in its open-beta phase which launched on 28th March 2024. However, the game is already making headlines for all the right reasons. One of its main USPs is the innovative balance that the developers created between freemium and paid content.

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A lot of games have an MTX system where players can spend money to acquire skins and heroes that others had to grind for in the game. But Predecessor, under the stewardship of Robbie Singh, seemed to have struck the perfect balance. While the game does feature paid content, it is not aligned in a way that makes playing for rewards worthless. Several rewards are available in the game which can only be obtained by completing community objectives and winning matches.

Predecessor Showcases Balance Between Freemium and Paid Content

Predecessor characters
Predecessor is currently in its open Beta stage.

In an exclusive interview with FandomWire, CEO of Omeda Studios, Robbie Singh outlined his team’s innovative strategy to keep include both paid and freemium content in a way that nobody gets upset. Usually, players who do not spend money on games feel hard done by paid players getting everything by spending real-world currency.

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While Predecessor does have a number of paid bundles that give free heroes and skins, there is some exclusive freemium content that will only be available by completing community challenges and winning matches. Explaining the idea behind the balance, Robbie Singh said:

something we’ve done in the past and will continue to do is just these events where simply by playing the game and as a community completing a challenge, you will unlock a skin. So when we did our PlayStation closed beta, we told the community, “hey, if you refer X amount of people we’ll give you some skins, we’ll give you some icons and such.”

Apart from this, there is also another way in which the game incorporates the competitive mentality. The CEO said:

we do those kinds of events and then also when we release new heroes, we may do a crossover event. Like we released a character called Kira, who was Countess, who’s another character in our game’s rival. And then whichever team got the most kills, we gave a skin to everyone. But it was the skin was based on who won.

These mechanics are unheard of in competitive gaming. Especially the reward system being structured around who wins is a new concept that other games would do well to emulate.

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Predecessor Has No Window as of Now to Shift From Open Beta

Predecessor trailer scene
Developers are still incorporating player feedback to improve the game

Speaking to FandomWire, the developers suggested that the game is still in the stage of incorporating player feedback. And they are also set to release a new character and a brand-new game mode on 11th April. According to them, they will only shift from the beta phase when they are confident that the game is a good one.

Till then, they plan on collecting feedback and incorporating changes to make the game a revolutionary entry in the MOBA genre. The game is also looking to expand on the background lore of the characters to create a vibrant community.

Did you have the chance to try out Predecessor? How is it different from other MOBA games like DOTA or League of Legends? Let us know your thoughts in the comments.

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Written by Arkaneel Khan

Articles Published: 137

I travel. I game. I write. In no strict order.

The single biggest lie told all around is, "It isn't that simple." It is simple, everything is. And that is what I emulate in my writing. No unnecessary jargons and no flamboyant flourish. Just what's needed to get your imagination going. After all mind has no limit, unlike the written word.