Ever since Ubisoft announced its pirate adventure Skull and Bones, the game has been plagued with development issues and multiple delays. Since the title is set to be released on February 16 if all goes according to schedule, the slowed-down hype around it has started to pick up the pace.
However, Ubisoft is adamant on making Skull and Bones a live-service title instead of a solely single-player experience, which should rightfully mean that it costs a bit less than other AAA games.
Sadly, the $70 price tag for Skull and Bones is going to accompany its highly anticipated launch, and after some backlash from gamers, the CEO of Ubisoft has tried to defend it, sounding even more ridiculous than the unfair price.
Skull and Bones Is Apparently Much Bigger Than AAA Games, According to Ubisoft CEO
Ubisoft CEO Yves Guillemot recently claimed that the upcoming Skull and Bones is going to be much bigger than gamers originally thought, which should explain the countless delays that have consistently hurt the title. It seems that the head of the company has a lot of faith in its pirate adventure, as he also mentioned that it should not be categorized as a AAA game.
This is due to the fact that Guillemot believes it to be a AAAA title, which makes it even larger than Ubisoft’s flagship Assassin’s Creed franchise.
When it finally gets released on February 16 next week, “people will really see how vast and complete that game is,” according to the Ubisoft boss. This serves as his main argument regarding Skull and Bones‘ $70 price tag, as Guillemot called it a “quadruple-A game,” so the price seems to be more than justified, even though it is still a live service title at its core.
Ubisoft recently had a conference call with its investors to talk about the studio’s third quarter sales for the fiscal year 2024, and the query about its price tag was brought up during the session.
Ubisoft Boss Tries to Defend Skull and Bones’ $70 Price Tag
During the quarterly conference call, a caller brought up the question about why Skull and Bones has a $70 price tag since it is going to be a live service game.
The individual continued by stating that it would be better for the upcoming pirate adventure to be a free-to-play title because not many players want to spend that much money on a game that will rely heavily on micro-transactions in the future.
This could hurt the game more than anything and would be the smarter way to go if Ubisoft wants to build its player base.
The Ubisoft CEO justified the price by calling Skull and Bones “a fully-fledged” and “very big game” that will definitely “deliver in the long run.”
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