“It’s about the shelf-life… We’re not a live-service game”: Remnant 2 The Forgotten Kingdom DLC Cracked the Code on the One Thing Hidetaka Miyazaki Games Still Struggle With

Developers of Remnant 2 talk about its upcoming DLC and importance of loadouts.

"It's about the shelf-life... We're not a live-service game": Remnant 2 The Forgotten Kingdom DLC Cracked the Code on the One Thing Hidetaka Miyazaki Games Still Struggle With

SUMMARY

  • Remnant is a series of soulslike games that are more newcomer friendly.
  • They also take a huge departure from the original's melee based combat.
  • Developer Gunfire Games explained that they focused on increasing their game's shelf life by focusing on a bunch of features.
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Hidetaka Miyazaki started the Soulslike franchise and gave fans what they had never expected they would see. A bunch of games that they can go back to again and again. It was no surprise that they were then followed by a bunch of other developers in creating similar experiences. But one game did it quite uniquely; that game was Remnant: From the Ashes.

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Developed by Gunfire Games, this title had everything that Soulslike fans appreciated about their beloved genre. But they also made a number of changes to that old formula. They made it a third-person shooter. It was so successful that the developers also released a sequel, Remnant 2. Recently, this game’s makers talked about how they assured their title would remain fun to play for their fans for a long time.

Remnant 2 developers discuss the game’s longevity and difficulty

Remnant 2
A still from Remnant 2

Everyone knows Hidetaka Miyazaki has a knack for challenging his fans with incredibly hard games. It’s pretty evident that many gamers all over the world would find it pretty hard to even clear the first boss in those games.

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From Asylum Demon of Dark Souls to Cleric Beast of Bloodborne, the difficulty has been a trademark for soulslike games. Yet they remain fun enough; getting killed and then trying again and again has become the charm of these games.

But not everyone wants to do this—grinding for hours, trying the same boss again and again—these things are not everyone’s cup of tea. Hence, they go around looking for similar yet more forgiving experiences. That’s when many fans came across Remnant: From the Ashes.

It’s an incredible third-person shooter that brings machine guns, hand grenades, and sniper rifles to the world of soulslike games. It is also a bit more forgiving than your usual soulslike fare; there’s no argument about the fact that gamers would find this game more approachable than any FromSoftware game out there.

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A still from Remnant 2

That’s why the developer of Gunfire Games was able to confidently craft a sequel for it too. It became equally successful, and it’s also getting a DLC called The Forgotten Kingdom. While talking about this new DLC, the developers went ahead and talked about their game and how they made sure players would have a much better experience with it.

“[It’s about] ensuring the game’s longevity, right? … It’s about the shelf-life of the game. We’re not a live service game, but we want to make sure that our product can stay timeless and relevant for what it is, so people can just go in there and have a good time.”

This way, level designer Cindy took a jab at those live service games that give players certain tools but either keep their space limited or lock them behind level requirements. Remnant 2 gives players the ability to customize multiple load-outs and use them as they wish.

This is truly incredible. In times when people cannot even customize their character without spending some money, a developer is allowing fans to create custom loadouts. It’s the bare minimum, but that’s what’s required nowadays.

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FromSoftware never compromised on the difficulty part

A still from Remnant 2

A bunch of gamers had let their disappointment know about the fact that FromSoftware never releases their games with difficulty settings. Those games are released with intended difficulty, and then they punish unprepared gamers.

On the other hand, they too do not block their games behind some unusual requirements. But they make their usage a bit believable. Players can use some weapons only when they have certain stats; they are free to build up to those stats from the moment they start their games. It feels a bit more natural this way.

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Written by Rohit Sejwal

Articles Published: 264

Rohit Sejwal has been enthusiastically playing video games for over 15 years and has been writing about them for around 1.5 years now. His love for movies pushed him towards video games and made him look at them as a new interactive medium for storytelling. Besides completing his Masters in Mass Communication, he also has a diploma in filmmaking and has a sheer passion for reading dark fantasy books besides watching movies and playing video games.