“Always fun, always proposing different activities”: Star Wars Outlaws Could Manage Something No Other Ubisoft Game Has Managed in Years

Quality over quantity — a revolutionary approach for Ubisoft?

Star Wars Outlaws

SUMMARY

  • Star Wars Outlaws aims to prioritize quality over quantity in its open-world design, a departure from the bloated, repetitive approach of recent Ubisoft titles like Far Cry.
  • Massive Entertainment is focusing on creating a curated, engaging experience that encourages exploration and discovery, with every corner of the galaxy feeling purposeful and rewarding.
  • Star Wars fans may finally (fingers crossed) get the game they've been dreaming of for years.
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In an era where open-world games often prioritize map size and endless checklists over meaningful content, Ubisoft’s upcoming Star Wars Outlaws aims to break the mold. Developed by the studio behind The Division series and the more recent Avatar: Frontiers of Pandora, Outlaws promises to deliver a Star Wars experience that values substance over sheer scale.

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This would, no doubt, be a refreshing departure from the bloated, repetitive design that has plagued many of Ubisoft’s recent open-world offerings, particularly the Far Cry franchise.

Designing a Compelling Open-Galaxy for Star Wars Outlaws

Star Wars Outlaws screenshot featuring the game's protagonist, Kay Vess and her companion, Nix, venturing into Akiva's jungle on a speeder bike.
Less repetitiveness, greater immersion. | Image Credit: Massive Entertainment

Far Cry games have long been criticized for their formulaic approach to open-world design, with vast maps littered with cookie-cutter activities that quickly lose their luster.

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Far Cry 6, the latest entry in the series, was especially guilty of this, presenting players with a sprawling Caribbean island that felt more like a lifeless playground than a living, breathing world.

With Star Wars Outlaws, Massive Entertainment is determined to avoid these pitfalls. In a recent interview with IGN, the game’s creative director Julian Gerighty emphasized the importance of quality over quantity:

So we don’t want things to be just big for big sake. We need it to be contained, always fun, always proposing different activities.

This philosophy is a marked departure from the “bigger is better” mentality that has often guided Ubisoft’s open-world design. Instead of overwhelming players with a cosmos of repetitive tasks, Outlaws aims to create a more curated, engaging experience that encourages exploration and discovery.

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Star Wars Outlaws in-engine screenshot showcases the game's protagonist, Kay Vess and her companion, Nix, overlooking the open world of Toshara.
The world looks like something we would want to explore. | Image Credit: Massive Entertainment

Game director Mathias Karlson elaborated on this approach:

It’s about calibrating size to substance. When you see something that breaks pattern, that stands out for whatever reason, and you go there and look, there’s something there to do, and that repeats frequently enough.

The quests, the bespoke content of the game, makes use of it so that it doesn’t feel like a separate experience, but it’s all one.

By focusing on quality over quantity, Massive Entertainment aims to give fans an open-world Star Wars game that feels alive, immersive, and consistently engaging a “far cry” from the bloated, checklist-driven design that has plagued many of Ubisoft’s recent titles.

A Galaxy (Far, Far Away) of Possibilities

Star Wars Outlaws gameplay screenshot showcasing The Trailblazer starship engaging in combat with TIE fighters in Toshaal space.
Perhaps at last, Star Wars fans will get their wish with Star Wars Outlaws. | Image Credit: Massive Entertainment

The trailers and gameplay footage released so far have given us intriguing glimpses of diverse locations and activities. From bustling cities to untamed wilderness, the game seems poised to offer a rich, varied galaxy. The seamless transition between on-foot, speeder, and space travel suggests a level of immersion that could set Outlaws apart from previous Star Wars games.

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While the challenges are significant, Massive Entertainment seems to have a clear vision. As Steve Blank, Director of Franchise Content and Strategy at Lucasfilm, noted:

I think it’s taken this long to get an open-world Star Wars game because of how, excuse the pun, ‘Massive’ it is to build a game like this.

Based on what we’ve seen and heard so far, there’s reason to be cautiously optimistic about Star Wars Outlaws. If Massive Entertainment can deliver on their promises, fans may finally get the game they’ve been dreaming of for years.

As the game’s August 30 release draws closer, fans eagerly await the opportunity to explore the galaxy like never before. With its promise of a more focused, meaningful open-world experience, Outlaws could not only set a new standard for Star Wars games but also serve as a wake-up call for Ubisoft‘s open-world design philosophy.

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What do you think about the potential of Star Wars Outlaws? Are you excited to explore the galaxy as a scoundrel, or do you remain skeptical? Let us know in the comments below!

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Written by Soumyajit Mukherjee

Articles Published: 86

Soumyajit (ign: LockDown) is a die-hard PC gamer with a passion for competitive FPS games, having played Rainbow Six Siege at a competitive level in the past. For nearly two years, he has turned his love for gaming and writing into a profession, delivering the latest gaming news and guides to his readers. And when he is not writing or dominating the lobby in Call of Duty or Valorant, you can find him in theaters watching the latest comic book films or binge-watching anime and thriller flicks!