“I love how the devs employ a classic sneaky design trick”: Starfield and Fallout Studio Director Can’t Get Enough of 1 Dragon’s Dogma 2 Feature

Not all the talk surrounding Dragon's Dogma 2 is bad.

"I love how the devs employ a classic sneaky design trick": Starfield and Fallout Studio Director Can't Get Enough of 1 Dragon's Dogma 2 Feature

SUMMARY

  • The Fallout 76 design director praises Dragon's Dogma 2 for prioritizing gameplay over immersion.
  • Online reactions indicate that Capcom's game has resonated well with RPG fans, despite initial controversies surrounding the game.
  • Pagliarulo's involvement in Fallout 76's and Starfield's troubled development raises questions about his credibility.
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Fallout‘s Studio Design Director is apparently a huge fan of the new Dragon’s Dogma, and he’s not been shying away from making it known. Emil Pagliarulo is no stranger to the world of gaming. With his extensive experience in game design, his insights into the industry are always worth noting.

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Lately, he’s been raving about Capcom’s latest RPG release, and one particular design decision has caught his attention.

Dragon’s Dogma 2 Prioritizes Gameplay over Immersion, and It Works

The Studio Design Director behind Fallout 76 has a lot to say about the new Dragon's Dogma
The Studio Design Director behind Fallout 76 has a lot to say about the new Dragon’s Dogma

In a recent tweet, Pagliarulo expressed how much he liked a sneaky design trick that’s used by the developers of Dragon’s Dogma 2.

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He specifically spoke about the use of text boxes for NPC dialogue in a game where all other dialogue is voiced.

They use text boxes for NPC dialogue… in a game where the all the other dialogue is voiced. When faced with the decision, “Do I not add new content because I can’t get the voice actor back?” the better decision is sometimes, “Constraints be damned – offer more gameplay!”

The replies to the tweet were filled with praise for the game.

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A user agreed with Pagliarulo’s thoughts, stating that it’s fun when developers play around with these constraints and go above and beyond to provide more gameplay. It adds more to the player experience, and it doesn’t go unnoticed.

One reply spoke about how the game was the only title to capture them the way The Elder Scrolls V: Skyrim did back in the day, which is huge praise, considering how beloved the classic is.

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Judging by the reaction online after all of the discourse regarding the game’s infamous microtransactions, FPS issues, and single save slot died out, the new Dragon’s Dogma seems to be a hit among RPG fans.

If you were hesitating to try the game because of the issues mentioned above, Capcom released a patch to change things up and fix part of these problems. So, now’s your chance to dive in!

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The Controversy Surrounding Fallout 76’s Design Director

People blame Fallout 76's failure on Pagliarulo, and with reason
People blame Fallout 76‘s failure on Pagliarulo and with reason

While it’s nice seeing a professional in the industry praise another studio’s game so openly, the stories floating around Pagliarulo aren’t as wholesome. Pagliarulo worked on Fallout 76 as a design director and lead writer. After its troubled launch, he received much of the blame on social media.

Adding to the fire, Kotaku released a comprehensive report on the game’s development where developers revealed mismanagement from top executives, with claims that Pagliarulo showed little interest in the project.

Pagliarulo held similar roles for Starfield. He assured players that lessons had been learned from Fallout 76‘s launch, promising a smoother experience.

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However, the game’s reception was mixed, and Pagliarulo faced criticism for dismissing negative feedback from players who wanted features common in modern RPGs. He claimed players were “disconnected from the realities of game developing.

Do you think the criticism surrounding Pagliarulo is fair? What do you think about his opinion of Dragon’s Dogma 2‘s design choice? Let us know in the comments below!

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Written by Vibha Hegde

Articles Published: 203

Vibha is an avid gamer that has been in the content writing space for over three years. With a Bachelors in Computer Applications, Vibha chooses to explore their passion for pop culture and gaming. When not hunkered over a controller trying to beat the Demon of Hatred in Sekiro, you can find Vibha relaxing to jazz during a digital painting session.