Swen Vincke Admits Baldur’s Gate 3 Suffered From 1 Damning Industry Issue Other Developers Are Rife With

Baldur's Gate 3 maker Larian Studios had a little bit of crunch at the end of the game's development.

Swen Vincke Baldurs Gate 3
Credits: Wikimedia Commons/TaurusEmerald

SUMMARY

  • Swen Vincke revealed that the developers at Larian Studios had to work overtime to surface Baldur's Gate 3 in time.
  • Working overtime to match the release date has become a normal trend in the gaming industry.
  • There will be no more Baldur's Gate games at Larian Studios.
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Whenever you talk about recent great titles, your mind cannot go past Baldur’s Gate 3. This MMORPG won everyone’s heart, whoever played it. Despite the abundance of some of the greatest titles, like Marvel’s Spider-Man 2, Starfield, Diablo 4, and many more, the Larian Studios title came out to become the Game of the Year in 2023.

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Although the success of the game never came in handy overnight, the developing studio had to dig in rigorously to find out the precious gem in Baldur’s Gate 3. That’s what the CEO of Larian Studios says.

Swen Vincke and His Team Had to Crunch a Bit to Finish Baldur’s Gate 3

Baldur's Gate 3 has to face rush development at the end to reach the release date, says Swen Vincke.
Baldur’s Gate 3 has to face rush development at the end to reach the release date, says Swen Vincke.

In a recent Poland-based Digital Dragons conference, Vincke spoke about the challenges and hardships developers have to face during making a game, especially about the crunch of developing Baldur’s Gate 3 (via Games Radar).

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This is what Vincke had to say about the last phase of the development of the game:

You will always have a little bit [of crunch] when you’re trying to finish something, especially when there’s so much complexity that needs to be brought together.

The CEO has stated that the developers had to work overtime to finish the work on the game. Working beyond the capabilities and stipulated time frame is nothing new in the gaming industry.

Feasible release sometimes demands heavy overtime to surface the product in time. Larian Studios was not an exception either. They even had to push their capabilities to the extreme to release their most popular title. Although, keeping in mind the gigantic amount of content this game offers, the overtime is quite understandable.

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What’s Next for Swen Vincke and the Baldur’s Gate 3 Makers?

As per Swen Vincke, there won't be any sequel of Baldur's Gate 3.
As per Swen Vincke, there won’t be any sequel of Baldur’s Gate 3.

In April, Vincke shared his thoughts about Larian Studios and its future roadmap. He stated that Larian is not one of those companies that is focused on yielding 40–50 similar titles at the same time.

He also said that there won’t be another Baldur’s Gate or any DLC for this game. Here’s what he said:

I like that the games we’re making have an end because then I can move on to the next one. We’re not making another BG or DLC because we’re done. We want to move on to something new.

So, what’s next for Vincke and Co.? Although the CEO decided to remain tight-lipped, some hints about what lies ahead were still dropped.

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He expressed his desire to make titles in the future, which will have a definite end, maybe another RPG title, as he surely has no enthusiasm for live service titles, which is right now a trend in the gaming industry.

Swen Vincke’s comments on the rush of making Baldur’s Gate 3 surely reveal some truth about the development companies and their tight schedules.

What’s your opinion on these comments? Share your thoughts with us in the comment section.

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Written by Nilendu Brahma

Articles Published: 218

I'm Nilendu Brahma, a gaming aficionado who's carved a niche in esports and FPS journalism. With stints at GosuGamers and EssentiallySports under my belt, I've honed my craft in delivering top-notch coverage of titles like Call of Duty and Valorant. My passion for gaming traces back to my childhood, fueling my drive to delve deep into the virtual worlds I love. Armed with a Bachelor's in English Literature, I infuse my writing with a unique blend of literary finesse and gaming expertise. Currently, I'm weaving captivating narratives for FandomWire, captivating readers with every word.