Another Crab’s Treasure, the Oddest Soulslike Yet Is Less Like Dark Souls and Closer to 1 Other Hidetaka Miyazaki Soulsborne
“There were several indirect examples”: Even Hidetaka Miyazaki Knows His Toughest Soulslike Played A Huge Hand In Creating Elden Ring
Unlike Dark Souls and Bloodborne, Sekiro Proved to Change up 1 Aspect of His Games That Hidetaka Miyazaki Didn’t Want Players Getting Bored of
Elden Ring Proved to be a Step in the Wrong Direction for Hidetaka Miyazaki and FromSoft’s Soulsborne Franchises
Hidetaka Miyazaki’s Version of a ‘treat or reward’ in Sekiro, Bloodborne, and Elden Ring Pleases Only the Most Masochistic of Gamers
1 Surprising Anime Was An Inspiration to Hidetaka Miyazaki for Bloodborne and 1 Other Soulsborne Entry that Couldn’t Be More Different
Hidetaka Miyazaki’s Sekiro: Shadows Die Twice Uses 1 Soulsborne Mechanic in a Completely Different Way That Elden Ring Should Have Copied
Hidetaka Miyazaki Confirms Bloodborne and Sekiro’s Best Idea Was Taken From a PlayStation Classic That Everyone Wants to Make a Comeback
“It was designed from the ground up”: The One Game Even Hidetaka Miyazaki Refuses to Call a Part of His Soulsborne Series
Hidetaka Miyazaki Refused Doing To Dark Souls And Elden Ring What Most Games Are Guilty Of That “Segment and fragment the user base”
Hidetaka Miyazaki Didn’t Add a Critical Feature from Dark Souls, Bloodborne to Handicap Sekiro Players: “You must play as a ninja”