“The development of this title was really tough”: The Worst Nearly Happened to Final Fantasy 7 Rebirth as it was Nearly Too Much for the Game Directors

The directors of FFVII: REBIRTH reflect on the development journey for the highly anticipated game.

“The development of this title was really tough”: Final Fantasy 7: Rebirth was Nearly Too Much for the Game Directors, with a Delay Nearly Happening

SUMMARY

  • Despite hurdles, the team persevered to reimagine FFVII's diverse environments using cutting-edge technology.
  • A blend of original creators and new talents worked together, infusing the game with fresh perspectives while staying true to its roots.
  • Creators from around the world contributed to crafting a rich, immersive world for players to explore beyond Midgar.
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The highly anticipated release of Final Fantasy 7 REBIRTH is finally here! As critical members of the game’s team voice their final thoughts and feelings on their work, it seems that the game was not without its challenges.

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Apparently, the game’s directors faced a tumultuous development process that nearly resulted in a significant delay. Let’s delve into the insights shared by the game’s directors, Takako Miyake and Naoki Hamaguchi, as they reflect on the hurdles encountered and the creative journey behind this monumental project.

Final Fantasy 7 REBIRTH’s Journey Was Tumultuous

Final Fantasy 7 REBIRTH took a huge amount of collective effort to come to fruition
Final Fantasy 7 REBIRTH took a huge amount of collective effort to come to fruition

Thanks to a recent Square Enix post, fans can learn how the Final Fantasy 7 REBIRTH development process went down.

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Under the guidance of Takako Miyake, the Environment Director, the team went on a long and challenging journey to reimagine the game’s field environments using cutting-edge technology.

He explains that one of the most appealing aspects of the original FFVII was how the game interestingly showcased so much diversity and diverse aspects. We see this in the previous game as well, when the party escapes Midgar; but according to Miyake, this also meant that the breadth and complexity of the project significantly bumped out.

The development of this title was really tough, but even during development, the staff were unanimous that the experience is worth the effort that we put in.

Miyake also shares a hilarious anecdote about how sometimes the team would wander around the game environment to check things, but would often get lost in enjoying the game and forgot their original purpose of playing.

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The development team aimed to deliver fresh and surprising elements in each field environment, creating a sense of adventure that resonates with both original players and newcomers alike.

FFVII: REBIRTH’s Director Shares a Few Words

REBIRTH follows the story of Cloud and his friends after they escape Midgar
REBIRTH follows the story of Cloud and his friends after they escape Midgar

Naoki Hamaguchi, the Director, sheds light on the collaborative efforts of the development team.

The game was created by the main creative minds behind the original FFVII in conjunction with a team of the current generation of creators who were fans of the original when it first released.

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It represents a tremendous creative undertaking, in which both sides brought their own perspectives to bear, and bounced ideas off one another.

Many creators from around the globe, who were impacted by the original game, have also lent their efforts toward the making of this title.

Together, we have produced a rich game world with a distinctly international feel, without losing sight of this title’s roots in the original FINAL FANTASY VII.

The game unfolds the story of Cloud and his party’s escape from Midgar, showcasing the theme of bonds between friends and promising an unparalleled gaming experience.

The stage is set, and the anticipation is peak—are you going to join the party on their journey beyond Midgar? Let us know in the comments below!

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Written by Vibha Hegde

Articles Published: 204

Vibha is an avid gamer that has been in the content writing space for over three years. With a Bachelors in Computer Applications, Vibha chooses to explore their passion for pop culture and gaming. When not hunkered over a controller trying to beat the Demon of Hatred in Sekiro, you can find Vibha relaxing to jazz during a digital painting session.