Ubisoft’s highly anticipated action-adventure game, Skull and Bones, was released for PlayStation 5, Windows, and Xbox Series X/S on February 16, 2024. Throughout development, the game faced several delays and setbacks. Unfortunately, the game has not been well-received by the fans despite Ubisoft hyping up the game so much.
Recently, Ubisoft revealed some stats about the game while announcing the game’s first season. Ubisoft claimed that Skull and Bones has over four hours of average daily playtime but still hasn’t revealed how many units it has sold or how many active players it currently has. The game was first announced in 2017 and reportedly cost $200 million to make.
Ubisoft claims Skull and Bones has over four hours of average daily playtime
As per IGN, Ubisoft claimed that their action-adventure pirate video game has over four hours of average daily playtime, making it the second highest ever at Ubisoft. This information was released to the press while the studio was announcing Skull and Bones‘ first season, Raging Tides. While this may seem like an incredible milestone for the game, Ubisoft still hasn’t revealed the number of players that are actively playing the game, in fact, there’s still no information regarding the sales of the game.
Since Skull and Bones launched with an eight-hour free trial, it is somewhat believable that they have actually achieved this milestone but with the active number of players, it would be easy to tell how the game is performing. The game’s first season is officially here and puts up gamers against Pirate Lord Philippe La Peste and his pirate ship, La Potence.
Ubisoft’s CEO, Yves Guillemot, defended the game’s $70 price tag
Skull and Bones‘ hefty price tag of $70 indeed left many shocked, however, Ubisoft’s CEO, Yves Guillemot, believes that it is totally justified. In a recent interview, Guillemot said (via PCGamer),
“You will see that Skull and Bones is a full-fledged game – It’s a very big game and we feel that people will really see how vast and complete that game is. So it’s a really full triple-A, quadruple-A game that will deliver in the long run.”
The game reportedly cost $200 million to create and Ubisoft has no hopes of profiting off this game. Skull and Bones was first announced in 2017 and since then, the game has faced several setbacks that slowed down its development. Despite being one of Ubisoft’s highly anticipated games, Skull and Bones failed to impress the audience.
Skull and Bones was released for PlayStation 5, Windows, and Xbox Series X/S on February 16, 2024.