Ubisoft’s AI ‘Neo NPCs’ Could Be Exactly What Far Cry 7 Needs to Feel Alive, Lived In, and Most Importantly Good

The Ubisoft AI generated neo NPCs might be the answer to Far Cry 7 overcoming the franchise's signature shortcomings.

Ubisoft's AI 'Neo NPCs' Could Be Exactly What Far Cry 7 Needs to Feel Alive, Lived In, and Most Importantly Good

SUMMARY

  • Far Cry 7 is set to feature the work of Ubisoft's AI Ghostwriter.
  • The new AI tool is set to revolutionize the NPCs of Ubisoft giving a more immersive feel to the huge open worlds of the company.
  • Writers will now be able to use Ghostwriter to streamline the creative process without wasting too much time of tertiary components that induce the immersive experience. d
Show More
Featured Video

Far Cry 7 has a tentative release window of fall 2025 and fans and players are hoping that the game takes care of some of the repetitive issues of the franchise. The open-world games produced by Ubisoft have a couple of things in common – they boast of huge and explorable open worlds and the NPC interactions are repetitive which do away with player immersion in the game.

Advertisement

However, with the launch of its new AI tool, Ubisoft may finally be en route to putting those issues behind them. The new AI tool by Ubisoft’s R&D department La Forge, Ghostwriter, is capable of helping scriptwriters with the immersion mechanism.

The AI-generated ‘neo-NPCs’ might just be the answer to making Far Cry 7 a totally immersive and lived-in experience for all gamers.

Advertisement

Ghostwriter AI To Revitalize the Far Cry 7 Experience

Far Cry 7 leaked scene

One telltale sign of the Far Cry franchise has been its repetitive NPC interactions. Be it allies or enemies, there is a set variation of the NPC barks available and it starts to feel repetitive and monotonous after a stretch.

In the movie Free Guy, starring Ryan Reynolds, one was able to visualize the elaborate details that go on in the makings of an NPC. While it is easy to show that each NPC has been individually crafted in a movie, it is not as simple in reality.

The gaming scriptwriters are responsible for the story of the NPCs and most of them just have a ‘bark’ which is a dialogue or an interaction that is triggered by certain actions of the player. This gives a feel of the world of the game existing outside the influence of the player and helps with the immersion mechanism.

Advertisement

While the open worlds created by Ubisoft have never had too many naysayers, their immersion mechanics left a lot to be desired. But with the help of Ghostwriter, it can all be set to change in Far Cry 7. The game is already set to introduce revolutionary time-limit mechanics. Read the full details of Far Cry 7 here.

Functionality of Ubisoft’s AI

Far Cry 7 npcs

The primary reason why writers do not get to develop NPCs too deeply is because they have to focus on the other aspects of the game like core mechanics, primary storyline, and so on. Ghostwriter is going to come in at this point. Once it is given an NPC and the type of ‘bark’ needed, it will provide the writers with a select number of prompts from which the writers can choose and edit freely.

Like all other AI models in the market, Ghostwriter will learn the more it is used, refining its answers according to the choices made by writers. The target behind this AI tool is to make it an effective part of the production pipeline to streamline the work and free up the time of the writers to focus on the more important aspects of the script.

Advertisement

There is also a back-end tool called Ernstine that will allow writers to create their own machine-learning models used in Ghostwriter. The hope is that the tool will allow writers to streamline the creative process and allow writers to craft more compelling NPCs.

What are your thoughts about the new Ubisoft AI Ghostwriter? Do you think it will be able to provide a more immersive open-world experience in Far Cry 7? Let us know your thoughts below in the comments.

Avatar

Written by Arkaneel Khan

Articles Published: 136

I travel. I game. I write. In no strict order.

The single biggest lie told all around is, "It isn't that simple." It is simple, everything is. And that is what I emulate in my writing. No unnecessary jargons and no flamboyant flourish. Just what's needed to get your imagination going. After all mind has no limit, unlike the written word.