What is Nanite in Unreal Engine 5? Hellblade 2 One of the First Games to Benefit from This Revolutionary Tech

Fans are more excited than ever with Senua's Saga: Hellblade 2 making use of this revolutionary technology during production.

What is Nanite in Unreal Engine 5? Hellblade 2 One of the First Games to Benefit from This Revolutionary Tech

SUMMARY

  • Unreal Engine 5 is a revolutionary developing tool and includes a feature called Nanite Geometry System.
  • The Nanite system makes use of highly detailed 3D models referenced from real life objects.
  • This saves developers a lot of time, allowing them to perfect their craft on other elements of the game at the same time.
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Many fans are eagerly waiting for the long-awaited release of the upcoming Senua’s Saga: Hellblade 2, a video game title scheduled to be launched exclusively for PC and Xbox on 21 May. What many are excited about this particular title is how it will be one of the first time developers are going to explore the full capacity of Unreal Engine 5, a developing tool designed to take reality simulation in video games to another level.

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A still from Senua's Saga: Hellblade 2
Senua’s Saga: Hellblade 2 will be making use of Unreal Engine 5

It is a known fact that Ninja Theory, the studio behind the title, plans to make use of UE5 to enhance the graphics of the game. This will be achieved with the help of the Nanite Geometry System that has been made available to game-makers, and it is about time we get to see what it is capable of.

What Is The Nanite Geometry System In Unreal Engine 5?

While one might not completely understand the working theory behind the mechanics of Nanites in Unreal Engine 5, they should just understand how it is something that allows developers to take the lightning in their game a step further. The details were shared with fans through Unreal Engine’s official YouTube channel with the help of a Real-Time demo showcased on a PS5.

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The said feature allows the user to essentially import highly detailed 3d models referenced from real life to the engine and further into the game. This allows for a massive saving of resources and efforts on behalf of developers, allowing them to spend more time perfecting other elements of their game.

A still from Hellblade 2's Trailer
It is potentially the first time the Nanite Geometry System will be used while developing a game.

As discussed before, this particular feature is going to be explored for potentially the first time in Senua’s Saga: Hellblade 2, and fans could not be more excited for the same. Unreal Engine 5 has truly brought a revolution in how games will be made moving forward in time, and the VFX director of Ninja Theory, Mark Slater-Tunstill has testified to it.

VFX Director Of Senua’s Saga: Hellblade 2 Testifies To The Abilities Of UE5

Tunstill, in an interview, has called UE5 to be simply ‘amazing‘ and has mentioned how it allows developers to have a deeper insight into the mechanics like never imagined before. This also allows the game-makers to add more intriguing effects and helps them further make the in-game environment feel more natural by playing with the light accordingly.

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Main cover for Hellblade 2
VFX Director of Hellblade 2 testifies to the capabilities of Unreal Engine 5

Unfortunately, bad news waits on the horizon for those players aiming to experience the title on their Xbox. The aforementioned VFX director has also mentioned how the console version of the game will be locked to just 30FPS, in order to deliver a more ‘cinematic‘ experience to the fans.

Senua’s Saga: Hellblade 2 will be soon made available for purchase on Steam.

Aaditya Chugh

Written by Aaditya Chugh

Articles Published: 374

Aaditya Chugh is a Gaming Content Writer at FandomWire. With a passion for everything gaming, he's the one you turn to for the latest insights and reviews straight from the industry. Whether he's diving into timeless classics like the first ever Doom or staying up-to-date with the newest releases like Helldivers 2 and Stellar Blade, he provides whatever you might need to stay in the loop.