Who Made Elden Ring and Why Elden Ring’s Director is Sorry For Gamers Who Struggle Badly With FromSoftware Games

Hidetaki Miyazaki, renowned for directing numerous challenging FromSoftware games, apologizes to players who find them difficult and overwhelming.

Who Made Elden Ring and Why Elden Ring's Director is Sorry For Gamers Who Struggle Badly With FromSoftware Games

SUMMARY

  • Hidataki Miyazaki is the director of Elden Ring and other great video game titles such as Sekiro: Shadows Die Twice.
  • Miyazaki has expressed sorry for those players who found his games grueling and overwhelming.
  • The director revealed he makes his games hard in order to give the players the sense of achievement.
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FromSoftware, the developing studio of the Award-Winning Elden Ring title, is notorious for releasing games with an unbearable amount of difficulty and hard-to-follow quests. However, this particular trait has become more of an identity to the studio now as seen in their games such as the Dark Soul series, Sekiro: Shadows Die Twice, and the aforementioned Elden Ring itself.

The director of Elden Ring is none other than Hidetaka Miyazaki. Miyazaki is often recognized for his work in video games in not only Japan but around the globe ever since the release of his first-ever game, Armored Core: Last Raven, in 2005.

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Sekiro: Shadows Die Twice
Sekiro: Shadows Die Twice

Talking about the hard difficulty particularly placed in Elden Ring, Hidetaka Miyazaki VIA New Yorker revealed how he feels sorry towards the players who have to face the frustration of dealing with the level of difficulty and challenges placed for the player to face in the game.

Hidetaka Miyazaki Apologizes For Making Elden Ring Hard

While there remains no doubt how Elden Ring and other FromSoftware games remain responsible for many broken controllers since their release, Hidetaka Miyazaki in the above-mentioned interview revealed how he feels apologetic towards anyone who feels his games are overwhelming and too much to deal with.

Talking about the challenges faced by the players in his game, Miyazaki Said:

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I do feel apologetic toward anyone who feels there’s just too much to overcome in my games, I just want as many players as possible to experience the joy that comes from overcoming hardship.

Elden Ring boss fights
Elden Ring

Also Read: “We’re going to f*ck you up”: Post Malone Can’t Play Elden Ring With Music on After Horrifying Experience

It remains clear that titles produced by Miyazaki remain insanely difficult with the sole intention of giving the players the greatest sense of achievement once they are finally able to move on from a hard stage.

Why All FromSoftware Games Remain As The Best Titles In The Gaming Industry

Except for the occasional criticism regarding the difficulty of the studio’s games every time it releases a title, players from all around the world agree with the approach FromSoftware and Hidetaka Miyazaki have chosen to take with their games.

A lot of thought and effort is put into the development of every single game that the studio works on, something which is unfortunately rare to witness in recent times. The work done on music, art, direction, storytelling, and all the factors of a video game are greatly worked upon to perfection, causing the studio to deliver a masterpiece to the gaming industry every single time.

Bloodborne
Bloodborne

Also Read: Elden Ring’s Reported PC Update after 15 Months May Have Accidentally Confirmed Shadow of the Erdtree DLC Release Timeline

Another thing that fans of Hidetaka Miyazaki love is how the majority of every single game is somehow connected to the previously released series or title. This can be observed with the major references between the Demon Soul series, the Dark Soul series, and Elden Ring.

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Elden Ring is available to purchase on Steam.

Aaditya Chugh

Written by Aaditya Chugh

Articles Published: 363

Aaditya Chugh is a Gaming Content Writer at FandomWire. With a passion for everything gaming, he's the one you turn to for the latest insights and reviews straight from the industry. Whether he's diving into timeless classics like the first ever Doom or staying up-to-date with the newest releases like Helldivers 2 and Stellar Blade, he provides whatever you might need to stay in the loop.