9 Vault Experiments the Fallout Universe Should Be Ashamed of

Maybe The Great War was an experiment all along.

9 Vault Experiments the Fallout Universe Should Be Ashamed of

SUMMARY

  • Vaults featured in the Fallout series are survival shelters designed by the pre-War defense corporation Vault-Tec.
  • On the surface, the initiative appeared to be done to save humanity, but the Vaults served as a means for experimentation on humans.
  • The results of the experiments were then sent to the Enclave, the post-war remnants of the US government in the game.
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With the Fallout TV series, even non-gamers are getting acquainted with the post-apocalyptic universe. By the looks of the reception, they’re loving it, and by now, they’ve probably begun researching the universe to understand it better.

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The series accurately depicts the world after The Great War. One of the interesting details is the accuracy of Vault 33. Lucy, the protagonist, belongs to this Vault, while her father Hank is its overseer. But these Vaults weren’t just survival shelters; many of them were a means for experimentation and transcended what people call normal.

9. Vault 11: No One Wants to Win Elections

The elected individuals don't have anything to celebrate here.
The elected individuals don’t have anything to celebrate.

Politicians’ worst nightmare might be showcased in Fallout: New Vegas. They certainly wouldn’t want the vote of any of the dwellers in Vault 11. It’ll eventually be their last election if they win.

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Inhabitants of this Vault were instructed to elect one person with their vote and sacrifice the winner. Unity won’t work here, as if they failed to do so; all of them would meet their demise.

8. Vault 12: An Instant Death Would Be Merciful

The radiation flooded in as the guests arrived.
The radiation flooded in as the guests arrived.

It seems like a dream for those living in the Fallout universe. Vault-Tec supplied them with 15,000 gallons of water every day; what more could anyone want? But it wasn’t the only thing supplied to them.

Unlike other shelters, Vault-Tec chose to leave its door open. Bakersfield residents who were exposed to the radiation while roaming outside forced their way in upon getting knowledge of this Vault. And with them came the radiation flooding. But there’s a silver lining.

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The radiation caused ghoulification in people, and ghouls eventually founded their own society, Necropolis, or the City of the Dead.

7. Vault 92: White Noise Isn’t Always Calming

White noise in Fallout 3's Vault 92 eventually led to a bloody rage among inhabitants.
White noise in Fallout 3‘s Vault 92 led to a bloody rage among the inhabitants.

Music can be a savior in bad times or an exterminator in this case. Constructed in 2068, it was designed for musicians, fitted with all the equipment they’d need.

Everything was at peace until they began succumbing to White Noise Mind Suggestion Combat Experimentation. The first subject who went insane murdered three inhabitants and was killed after being shot 23 times. Many incidents have happened since humans-turned-musically insane tore others’ limbs.

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6. Vault 22: When Nature Takes Over

The creatures players will encounter here are, in reality, dead.
The creatures players will encounter here are dead.

Environmental enthusiasts would’ve loved this Vault, given the environment in the Fallout universe. Scientists were working there to prevent global hunger with staple crops before The Great War.

They continued their work after the War in Vault 22. Nevertheless, things went sideways when a pest-controlling agent that didn’t differentiate between humans and pests spread among the dwellers. They died, but their legacy, along with their corpses, was carried around by the fungus.

5. Vault 95: A Large Bucket of Drugs

The shelter was designed as a rehabilitation facility.
The shelter was designed as a rehabilitation facility.

For the initial five years, it remained a haven for those seeking their way out of drug addiction. However, havoc rained when a stash of drugs was dug, which was the real purpose of the Vault.

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Violence emerged, and many who thought they’d fallen out of their addiction found it was buried and never went away.

4. Vault 68: A Woman’s Hell

Another shelter called Vault 69 was developed with only one man among hundreds of women in it.
Vault 68 was developed with one woman among hundreds of men in it.

Throughout the Fallout franchise, this remains among the most unsettling things to think about. Only one woman was sent in with hundreds of men.

Horrible scenarios might be making room in the readers’ minds, but no such act is mentioned throughout the series.

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3. Vault 112: Fallout’s Escape From Reality

He won't let them live, he won't let them die.
He won’t let them live or die.

This Vault was Fallout‘s own Matrix. How gruesome it may feel after living a fine life similar to Walter Mitty and waking up as a ‘human lab rat.’ Many didn’t even wake up.

Dr. Braun, the overseer in the facility, eventually “killed” them to satisfy his boredom and erase the individual’s memory to begin a new virtual reality simulation.

2. Vault 108: Is Gary Here?

This Fallout Vault was filled with the clones of one man.
This Fallout Vault was filled with the clones of one man.

In an effort to clone a man named Gary, the Vault was filled with, in essence, just one man. Every time a clone was made, it became more aggressive than its predecessor.

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Eventually, it was decided to destroy some of them after Gary 54 injured a scientist called Doctor Peterson.

1. Vault 55: Kill Boredom or It’ll Kill

Vault 55 can only be found in the Fallout Bible.
Vault 55 can only be found in the Fallout Bible.

That almost sounds normal, but when boredom took over the inhabitants of this experimental Vault, many people went mad. Only the ones who learned to occupy themselves with something were able to survive.

A similar shelter, Vault 56, was developed, but a few tapes were given to some comedians who don’t seem to understand entertainment.

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Which of the Fallout Vaults have you found unsettling? We’d like to know your thoughts in the comments.

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Written by Anurag Batham

Articles Published: 170

Anurag Batham is a Gaming Writer at FandomWire. He aspires to become a proper Writer and a Journalist in the days to come. With an experience of over two years in writing for different industries, his past works show his passion towards the metaverse and awareness towards environment.

A gaming enthusiast who can prove when you have a round of Call of Duty (COD) with him. And it may take more than a coffee with him if you are to talk to him about Marvel. One can find a reader in him who's always keen to perfect what he already knows and to learn everything new.