“Rest of the studio was against it”: Hidetaka Miyazaki Tried His Best to Save a Bloodborne Character, FromSoft Wouldn’t Let Him

The director of Bloodborne, Hidetaka Miyazaki, has revealed how his team members forbid him from saving a character in game.

"Rest of the studio was against it": Hidetaka Miyazaki Tried His Best to Save a Bloodborne Character, FromSoft Wouldn't Let Him

SUMMARY

  • Despite what one might think, Hidetaka Miyazaki does not hold an absolute say when it comes to developing games, as he willingly hears to other opinions as well.
  • He was refused to save the character of Losefka in Bloodborne by his team members.
  • The director has also mentioned he finds joy working with others and team members as he likes to hear their opinions and perspectives.
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Many iconic characters are introduced in the games created by none other than Hidetaka Miyazaki. He is a renowned director responsible for creating successful video game titles such as Bloodborne and Elden Ring, however, there are times when he is not able to do anything to decide the fate of what happens in the storyline himself.

Revealing one such incident, the director, in an interview with FuturePress via Bloodborne Wiki, disclosed how he wished to save one such character from her end in Bloodborne, but was not able to do it because nobody agreed with him at the time.

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The director of Bloodborne, Hidetaka Miyazaki, disclosed he attempted to save a character in the game.
The director of Bloodborne, Hidetaka Miyazaki, disclosed he attempted to save a character in the game.

How FromSoft Refused Hidetaka Miyazaki From Saving A Character In Bloodborne

When asked in the aforementioned interview if there were any other possible outcomes for Losefka in the story, where she would be safe and doesn’t face her unfortunate end, Hidetaka Miyazaki replied:

“That… Well, what should I say? Let’s just say that I tried to make one, but the rest of the studio was against it (laughs). That’s not too removed from the truth, and it also has the side effect of keeping me safe from them!”

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The director unveiled how he intended and attempted to make a story where the character would eventually survive, however, the other team members did not approve of the same. It is ultimately the reason why there was not another ending to her character in the storyline, one where she would be fortunate enough to survive.

The director attempted to save the character of Losefka | Bloodborne
The director attempted to save the character of Losefka | Bloodborne

Miyazaki further in the same interview mentions how he faced the same issue during the development of Dark Souls. He struggled with figuring out what to do with the character of Sif, the Great Gray Wolf, and remembers it being a great hassle.

Hidetaka Miyazaki Refuses To Take Full Credit For The Success Of His Video Games

Despite being the mastermind behind the blooming success of FromSoftware, The renowned director has refused to take full credit for the super successful titles such as Elden Ring and other productions. He revealed how he enjoys working with others as a team and finds true joy in the same.

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He mentioned how his opinion is not absolute when it comes to developing a game, as witnessed in the form of an example above. He respects and views the opinions of others when it comes to making a game and its storyline, which is part of the reason why he is able to create such great games.

Hidetaka Miyazaki speaks about how George RR Martin's greatest contribution to Elden Ring
Hidetaka Miyazaki speaks about how George RR Martin’s greatest contribution to Elden Ring

Despite other developers around him, Hidetaka Miyazaki has majorly collaborated with none other than George RR Martin, who wrote the backstory for Elden Ring. The director revealed in an interview how Martin’s greatest contribution was the introduction of heroic characters, and it is what we believe Miyazaki will use once again in the coming Shadow of the Erdtree DLC.

Aaditya Chugh

Written by Aaditya Chugh

Articles Published: 317

Aaditya Chugh is a Gaming Content Writer at FandomWire. With a passion for everything gaming, he's the one you turn to for the latest insights and reviews straight from the industry. Whether he's diving into timeless classics like the first ever Doom or staying up-to-date with the newest releases like Helldivers 2 and Stellar Blade, he provides whatever you might need to stay in the loop.