10 Horror Movie Gems Ripe for Video Game Adaptations

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In the world of entertainment, few genres deliver such visceral and spine-tingling experiences as horror. Over the years, the silver screen has been home to countless nightmarish tales, but what if you could step into those terrifying worlds, armed with a controller and your wits? The convergence of horror cinema and video games has given birth to some of the most memorable and hair-raising interactive experiences.

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In this article, we invite you to explore the eerie corridors, haunted houses, and dark forests as we uncover 10 horror films that are not only ripe for video game adaptations but have the potential to immerse players in chilling narratives where survival is the ultimate goal. So grab your flashlight, check your ammo, and get ready for a journey into the heart of darkness as we unveil a list of horror films that would make for truly compelling video game experiences.

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10. Us

Us

Focusing on the Wilson family’s vacation turned horror nightmare as they encountered their sinister doppelgangers. The player would primarily control the mother, Adelaide, as she seeks to protect her family and unravel the mystery. The game would incorporate dual character control, allowing players to switch between Adelaide and her doppelganger.

This mechanic would enable players to experience both sides of the eerie conflict. A fear and sanity mechanic could be integrated. Encounters with doppelgangers and witnessing unsettling events would erode the character’s sanity, affecting their abilities and perceptions. Dialogue choices and decisions made by the player would impact the story’s outcome and the family’s fate, adding replayability and depth to the narrative.

9. 28 Days Later

28 Days Later

Similar to the series Dying Light, the game would adopt a first-person horror perspective to immerse players in the intense and frightening world of the film. Players would take on the role of a survivor in a post-apocalyptic London overrun by the infected. The primary goal would be to stay alive by avoiding or confronting the infected, scavenging for supplies, and seeking shelter.

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The game world would be open and semi-nonlinear, allowing players to explore a devastated London at their own pace. This would encourage exploration and the discovery of hidden resources, safe houses, and potential allies. The game could introduce an infection mechanic where players need to manage their health and monitor potential infections from scratches or bites.

8. Trick r’ Treat

Trick r’ Treat

The game would consist of multiple interconnected stories, similar to the film, with each story featuring different characters and scenarios in a small, eerie town during Halloween night. Players would switch between different characters in each story, each with their own unique abilities, strengths, and weaknesses.

These characters might include innocent trick-or-treaters, suspicious townsfolk, and supernatural entities. Player choices would significantly impact the storylines and outcomes. Choices made in one story could affect the events in other stories, leading to various branching paths and multiple endings. Players might encounter Halloween-themed puzzles and challenges that require them to think creatively and use their surroundings to their advantage.

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7. 30 Days of Night

30 Days of Night

The core mechanic of the game would revolve around the 30-day-night cycle. Players would have to survive each night while facing increasing threats from vampires. Scavenging for food, weapons, ammunition, and other supplies would be essential for survival. Managing resources efficiently would be critical to lasting the entire month.

The game would allow players to fortify and upgrade safehouses or strategic locations within the town. Reinforcing defenses and setting up traps would be crucial for surviving vampire attacks. The terror of an Alaskan town besieged by vampires during a month of darkness. Survival, resource management, and strategic decision-making would be key to overcoming the relentless vampire threat and uncovering the town’s dark secrets.

6. Army of the Dead

Army of the Dead

The main objective of the game would be to infiltrate a zombie-infested Las Vegas and retrieve a valuable item, similar to the plot of the film. The game would feature a variety of zombie types, each with its own strengths and weaknesses. Some zombies might be faster and more agile, while others could be heavily armored or possess special abilities.

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Players would form a team of survivors, each with their own unique skills and abilities. Cooperation and strategic planning would be key to success. The in-game world would be dynamic, with zombies and other survivors moving about the city. Events and challenges could occur randomly, making each playthrough unique.

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5. The Purge

The Purge

A video game based on The Purge film series could make for some interesting gameplay, giving players the opportunity to pick between participating in or surviving the purge. Players who chose to participate will be given various weapons at the beginning of the game and sent on missions to hunt specific targets.

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Meanwhile, the survivors point of view will place them in the middle of the purge, sneaking around and avoiding contact with enemies while also finding supplies and weapons to battle the various threats that might be lurking. Players would create their own characters, selecting skills, attributes, and backgrounds that influence gameplay. This allows for various playstyles, such as combat-focused, stealthy, or diplomatic.

4. Cabin in the Woods

Cabin in the Woods

Players would take on the roles of a group of friends visiting a remote cabin in the woods. The game would start with an open-world exploration phase, allowing players to interact with the environment, discover secrets, and interact with NPCs. The game would offer branching storylines and choices that affect the outcome.

Similar to the film, these choices could lead to different types of horrors and monsters being unleashed upon the players. As players progress, they would encounter various supernatural creatures and horrors from different horror genres, just like in the film. This could include zombies, ghosts, werewolves, and more. Each type of monster would require different strategies to defeat or escape from.

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3. A Quiet Place

A Quiet Place

The core mechanic of the game would revolve around staying as quiet as possible to avoid detection by the sound-sensitive creatures. Players would need to carefully manage their noise levels, whether it’s moving stealthily, communicating with other survivors using sign language, or finding creative ways to distract or trap the creatures silently.

To survive, players would need to scavenge for supplies in the post-apocalyptic world. This includes finding food, water, and materials to craft essential items like weapons and traps. Resource management would be critical to long-term survival. While the story could follow the same structure as the first two films, it might be a better approach to focus on other characters within the world.

2. The Conjuring

The Conjuring

Players would take on the roles of paranormal investigators Ed and Lorraine Warren. The game would emphasize creating a tense and eerie atmosphere. Dark, foreboding environments, dim lighting, and unsettling sound design would be key elements to immerse players in the horror experience.

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The game would explore psychological horror elements, including hallucinations, creating a blurred line between reality and the supernatural. The narrative would be a significant component of the game, with a focus on uncovering the mysteries behind the paranormal occurrences throughout the events of The Conjuring, The Conjuring 2, and The Conjuring: The Devil Made Me Do It. Coming into contact with some iconic characters from the series, such as Annabelle and The Nun.

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1. Universal Monsters Brawler

Universal Monsters

A fighting-based video game centered around Universal Monsters could be a thrilling and unique addition to the fighting game genre. The game would feature an extensive roster of iconic Universal Monsters, including Dracula, Frankenstein’s Monster, The Mummy, The Wolf Man, The Invisible Man, The Bride of Frankenstein, and more.

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Each character would have its own unique fighting style and abilities based on their respective lore. Players would battle it out in various atmospheric locations inspired by classic Universal Monster movie settings, such as Dracula’s Castle, a Gothic graveyard, an Egyptian tomb, or a fog-shrouded moor. Someone please call Ed Boon and let’s get this video game made already.

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Written by David Moya

Articles Published: 242

A lot of appreciation for Marvel. Big love for DC Comics!