Before Fans Accused Rise of the Ronin for Copying Sekiro, Hidetaka Miyazaki’s Humble Answer to Another Team Ninja Game Facing Similar Complains is How a True Gaming Legend Speaks

Hidetaka Miyazaki, a renowned director has revealed what he thinks about other games taking mechanics from his own titles.

Hidetaka Miyazaki's remark on games taking mechanics from his own titles has shown his true humble nature.

SUMMARY

  • The recent Rise of the Ronin title released by Team Ninja is being accused of copying elements from Hidetaka Miyazaki's Sekiro: Shadows Die Twice.
  • The renowned director has revealed in a past interview what he thinks about other games taking same mechanics from his games.
  • Despite the accusations, Rise of the Ronin offers a redeeming feature allowing the players to go back to missions and choose different actions.
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Hidetaka Miyazaki has been in the gaming industry long enough to be called a legend already, as his work has been nothing but phenomenal over the last few years. He is also the president of FromSoftware studios and is the mastermind behind some of the best dark fantasy games released into the industry, including the Dark Souls series and his latest title, Elden Ring.

One of his most renowned creations is Sekiro: Shadows Die Twice, a game that fans are now alleging has been copied by the recent Rise of the Ronin by Team Ninja studios. While fans might not be particularly happy over the similarities between the two games, Miyazaki has revealed in a past interview what he thinks about other games copying mechanics from his own via Dualshockers.

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A Still From Hidetaka Miyazaki's Sekiro: Shadows Die Twice
Rise of the Ronin is accused of copying elements from Sekiro: Shadows Die Twice

Hidetaka Miyazaki Reveals His Thoughts on Other Games Copying Mechanics From FromSoftware Releases

In the interview mentioned before, Hidetaka Miyazaki was asked about his opinions on games like Ni-Oh (a past title from the same studio as Rise of the Ronin). What he stated next shows nothing but the humble nature of the renowned director, as he mentioned-

“It’s difficult to answer this, but even if the same mechanics get implemented in other games by other publisher of developers, it still gives us (FromSoftware) good clues, because they have been implemented based on a different perspective. This gives us clues on how we can approach other titles that we will be working on in the future, so it’s a good thing. But just to clarify, I never thought that other games copied our titles.”

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Miyazaki revealed how it helps the studio instead when other games decide to imitate mechanics from the games FromSoftware has released. He disclosed how it allows him to look at those elements and mechanics from a different perspective from before, allowing him to have a better idea of how to revisit them for future titles they would be producing.

A still showcasing Sekiro's combat
The director has revealed what he thinks about other games taking mechanics from his own

While the game might be getting accused of copying Miyazaki’s title, Rise of the Ronin still manages to offer a unique redeeming feature that has been rarely seen before in the open-world genre.

How Rise of the Ronin Offers A New Feature That Is Welcomed Warmly By Open-World Gamers

What the latest release by Team Ninja manages differently than other traditional open-world games is how it offers the choice for the players to go back and choose different actions than what they previously chose. This essentially means how one can determine what conclusion they get in the end by going back to the missions they might have attempted earlier.

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A promotional still for Rise of the Ronin
The Team Ninja title offers a redeeming feature to the players

To unlock this particular feature, the player will need to reach the City of Edo as a basic requirement. This will help unlock the Testaments of Soul feature which in turn allows you to replay missions that have been already completed, permitting you to take actions not taken before, as discussed.

Aaditya Chugh

Written by Aaditya Chugh

Articles Published: 362

Aaditya Chugh is a Gaming Content Writer at FandomWire. With a passion for everything gaming, he's the one you turn to for the latest insights and reviews straight from the industry. Whether he's diving into timeless classics like the first ever Doom or staying up-to-date with the newest releases like Helldivers 2 and Stellar Blade, he provides whatever you might need to stay in the loop.