Helldivers 2 is all the craze among the gaming community, and everyone wants to get a shot at spreading democracy throughout the game’s universe. After overcoming the terrible server issues that were preventing players from logging in, nothing is stopping the game from catapulting momentum.
The newest leaks are set out to prove just that. Fans have gotten their hands on some insane new previews of content that’s going to hit the game soon, and we can’t wait to try it ourselves.
Helldivers 2’s Democratic Force Is About to Get Some Giant Friends
If you thought Helldivers 2 was already crazy with the kinds of action-packed stunts you could pull off, just wait till you see the new leaks.
An X user recently shared some gameplay of a player using mechs to attack enemies and push their line.
For fans of the original game, this is a familiar and welcome sight, with many expecting the sequel to adapt some version of it. Based on how mechs worked in the original game, we can have some expectations.
How Did Mechs Work in Helldivers 1?
In Helldivers 1, mechs brought a mix of power and challenges for players. These mechanical giants were a pivotal part of the game, influencing how teams approached missions and navigated the battlefield.
These mechs, sturdy as they were, came with a catch—they were slow. Opting for a mech meant the entire team had to adapt to a slower pace, requiring a more thoughtful approach. Although mechs found their sweet spots during extraction and defense, facing tanks or chargers exposed their vulnerability.
One standout feature of mechs was their compatibility with stratagems, offering diverse tactical options within the colossal machines. Yet, when it came to heavily armored foes, the grounded strategy of being on foot remained the go-to choice.
Adaptability was another strength of mechs. They could breeze through obstacles like deep snow and swamps that hindered infantry. This was especially helpful in environments like Cyberstan, which is infested with Cyborgs.
Mechs were a great choice when facing the Illuminate faction, as the Exosuit’s protective features shielded pilots from stun and confusion effects.
Mechs were a limited resource in the game. Each player had a one-time-use chance, and the number of mechs on the field was capped at four. Although they were slow, they had impactful force and were extremely effective distractions against the bug faction.
These pieces of machinery could change the tide of a battle, but they didn’t come without their drawbacks. You had to be careful, as they had limited ammo and relatively low health.
With the return of mechs in Helldivers 2, there are bound to be changes to match the modern gameplay of the sequel. We could see some new mechanics on the mechs and some disadvantages to balance the gameplay out.
What are you hoping the mechs will be like in Helldivers 2? Let us know in the comments below!