Helldivers 2 is the talk of the town after the recent controversies but has recovered, and Arrowhead’s CEO Johan Pilestedt has teased an exciting future. The gaming community can be quite creative, and game developers notice it for the most part.
Modding is not uncommon in gaming, and players have gotten quite innovative in recent years to the point where some mods can be game-changing or straight-up funny. One modder was caught on Pilestedt’s radar and hinted that it could be his priority for his next project.
Helldivers 2 Director Johan Pilestedt Is a Fan of Modding
Despite running on an antiquated engine, some fans were able to do some incredible things with it that even impressed the game director. Players were able to mesh certain character models into the game without even having any proper or official support for mods; however, Pilestedt hinted that this feature could be a reality for the studio.
I mean, this is hilarious 😂 I'm impressed by the ability to do these mesh swaps given that the engine has no support for mods.
At some point in life I really want to make a game with proper modding support. I do love modding communities as it's where I got my start as a game…
— Pilestedt (@Pilestedt) May 8, 2024
The sky is the limit when it comes to crazy ideas, but there is a limitation in terms of what the hardware can do. The game was built on a discontinued engine, which is one of the many qualms of this successful live-service title, and Pilestedt dreams of the day of creating a game where mods are welcome.
The game director is more than willing to try anything that could help give the gaming community a great experience and does not dismiss any suggestions from the players. One fan was hoping to see some updates in terms of customization and modifying shuttles like the Pelican-1, and Pilestedt revealed it was among the early ideas for the game.
Johan Pilestedt Was a Modder Before He Directed Helldivers 2
It would seem like Pilestedt was destined to be a game developer ever since he was exposed to video games in his youth, and Nintendo was a major part of it that deserves credit. Not many are cut out to be in this line of work, but Pilestedt’s history with modding could play a key role in his following project with the studio.
His most recent project has the potential to be a game-changer, providing him with the motivation and assurance he requires to dedicate himself fully to the creation of a virtual world where players are granted an unprecedented level of autonomy and liberty. If the game was built on a much-advanced engine, there is no telling what the community could do.
Pilestedt’s roots with modding that led him to the path and career as a game developer will be like a full-circle moment for the director if he succeeds with his dream of creating a video game where that feature is properly supported. Sometimes mods can ruin a player’s experience if it is set in an online lobby, but what modders could do today is make the experience far more memorable by walking around in different skins or character models for a good laugh.
Would you like to see some official support for modding in the developer’s next title after Helldivers 2? Let us know in the comments section below!