As Xbox shifts away from exclusivity and building games that enhance the brand, a slow and steady move towards making the console/platform more accessible is in the limelight. To begin with, the platform’s roadmap anyway isn’t focused on bringing in more exclusive titles. Rather, the company wants to build a platform for creators.
According to recent sources, it seems that Phil Spencer and the team are now finding tangible ways of making it happen. Not only will Xbox Cloud Gaming find new ways of arming itself with the latest tech, but it will also include every game you’ve ever owned and subscriptions that matter to you.
Your entire library will be accessible through Xbox Cloud Gaming
A tweet by user gamepasstracker on Twitter has raised an eyebrow, speculating about the company’s future and how it wraps its vision around cloud gaming. As it happens, Phil Spencer may have had a word with someone in the industry that indicates that players will be able to access all their owned games through Xbox Cloud Gaming by sometime this year.
Furthermore, the tweet explains how any announcements regarding the BETA version of the same are being held back until the Microsoft vs. FTC announcement. If true, we will likely hear from Microsoft officially about this soon enough.
In the meantime, it would be ideal to think of the future of games, and how we play them. Not only is digital gaming finding its own roots in cloud gaming, but there’s also a strong organization backing it up. Whether it’s good or bad… that’s for time to tell.
Microsoft’s focus on accessibility grants Xbox Cloud Gaming a new future
So far, Xbox Cloud Gaming hasn’t really been the prime of any conversation. Sure, the BETA version of it has made a few gamers go, ‘Nice!‘, but it’s not really the epicenter of gaming as such. However, if the new speculations are indeed true, it may just put Microsoft in a position to create new ground for some healthy competition.
After all, there are very few platforms that get the notion of cloud gaming right. In the recent Xbox Podcast, Phil Spencer worded his thoughts on how the industry is going to benefit more from accessibility, rather than focusing on exclusives. This all-inclusive approach to gaming will certainly benefit the platform, but we’ll have to wait and watch how exactly it unfolds.
Cloud gaming feels like an interesting niche to master, and Microsoft’s existing library has enough games to support this notion. Furthermore, Game Pass surely adds to the charm, bringing day-one launches to multiple screens, regardless of where the gamer chooses to access it from.
Do you think this approach will work in Microsoft’s favor? What are your thoughts on the future of cloud gaming? Let us know in the comments below.