Max Payne’s remakes may be in development, but who said that doesn’t give other developers to cook up their own bullet time experiences? On that note, there’s a new exciting project in the works that looks like a serious combination of Max Payne, My Friend Pedro, and John Wick making the most of the cinematic gameplay experience you could hope for.
The game is called The Hong Kong Massacre and is being crafted by two individuals, working in a studio called VRESKI that is based in Malmö, Sweden. Even though the game’s press kit shows a trailer of a game that looks very different, the narrative seems to have stayed unchanged over the course of its development.
Max Payne’s remakes will take a while, until then, have a taste of The Hong Kong Massacre
The two developers have been working on this title for quite a while now, and the game’s press kit reveals how different the game looked 6 years ago. In recent times though, a gameplay footage has emerged that shows off the game’s first-person shooter traits, with a heavy emphasis on bullet time.
This clip was shared on Twitter by user shinobi602 and reveals the development process. This is highly impressive, considering how just two developers are working on the game at the moment. VRESKI hasn’t revealed much about the game yet, but we’re likely to hear from the studio soon, as the gameplay becomes more refined.
Just a few seconds of gameplay, and you can pretty much tell how adrenaline-fueled this experience is going to be. From the looks of it, it seems like the game combines arcade-esque features with heavy gunplay and bullet time. All the better if it’s a single-player adventure that takes players across different environments.
Bullet time isn’t new to gaming, but only a few games get it right
While there are a lot of expectations from the Max Payne remakes to bring out the best in Remedy, there have been several creative attempts at building games that use the iconic bullet time mechanic at its best. However, few titles truly get it right.
Take the example of My Friend Pedro, the 2.5-dimensional scroller and platformer that tests players’ skills with bullet time and movement. That’s a project that didn’t require a triple-A treatment, yet marketed itself so well and distinguished itself as a solid bullet-time shooter.
The Hong Kong Massacre seems like a game that will thrive on those lines, and the community’s feedback over the shared clip has been nothing short of supportive. Here’s to hoping that we get to see more soon.
What are your thoughts on this first-person Max Payne-esque game? Let us know in the comments below.