PlayStation and Insomniac’s Spider-Man: The Great Web had Years of Seasons Planned with So Much Gameplay You Wouldn’t Have Bothered With Other Games

There were several strands and off-shoots planned for what would have been a unique Spidey experience!

PlayStation and Insomniac's Spider-Man: The Great Web had Years of Seasons Planned with So Much Gameplay You Wouldn't Have Bothered With Other Games

SUMMARY

  • Spider-Man: The Great Web was intended to be a live-service game by Insomniac.
  • The game would have spanned eight seasons after launch, with content planned until 2030.
  • Players would have been able to access the new content by way of a Battle Pass.
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PlayStation’s Spider-Man 2 has become one of the PS5’s best-selling games, and with good reason. Great story-telling, fast-paced action, and intuitive web-swinging made for an experience that is truly, well, amazing! So, when fans caught wind of a live-service Spider-Man game that got canned, they were both curious and disappointed.

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With new information coming to light, that disappointment is going to grow even larger, as a pitch plan for Spider-Man: The Great Web reveals the devs had plans for several seasons that would have kept even the most ardent webheads occupied for years!

The Great Web Would Have Had a Lot of Content to Work Through

Who wouldn't want to take down The Sinister Six as a Spidey team?
Who wouldn’t want to take down The Sinister Six as a Spidey team?

This information comes from a leaked video of the pitch that details the plan for Spider-Man: The Great Web. The game is described in the pitch as a AAA premium, multiplayer, open-world, action-adventure title where “Marvel’s Spider-Man meets GTA Online.

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Each player would have been given their own Spider-hero with the vast sandbox of NYC as their playground. The game would have been structured as comic releases, with every new season acting as a new comic issue with a different central villain and tasks.

The plan was to launch the game in 2026 with Season 1, which would establish the foundation for Season 2, and so on. All in all, the pitch states there were eight seasons planned until 2030! The seasons would have been handled by two different teams, one being the Spring Team and the other the Fall Team.

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The Great Web, like many other live-service games, would have had a Battle Pass system, along with microtransactions in the game. Post-launch, the game would progress predictably and sustainably, with a comic issue released every quarter of the year.

PlayStation and Insomniac are Being Asked to Bring This Canceled Project Back

PlayStation and Insomniac would do well to listen to the fans and bring make this project a reality!
PlayStation and Insomniac would do well to listen to the fans and bring make this project a reality!

With a fully-voiced trailer featuring Yuri Lowenthal, the game was not a passing idea but a fully-thought-out plan by the Insomniac team. There’s no indication as to why The Great Web was canceled or temporarily shelved, but fans are very eager for the project to see the light of day.

Players would have access to several mission types in every season, such as Street Crimes, Side Gigs, Great Web Raids, and more. Completing these challenges would earn the player rewards, which could be used to further upgrade your character.

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The pitch also goes on to detail what happens to the game after launch, with the plan being to bring the title to both PlayStation and PC. Each season would span a quarter of a year, resulting in four new seasons every year.

Every Battle Pass would have a set of challenges and tasks to complete in a specific number of days to earn rewards. Each season would also introduce new mechanics to the game to keep things fresh and exciting, a 5-hour questline, and the setup for the next season.

Do you think Insomniac should go ahead and develop The Great Web? Let us know your thoughts in the comments below!

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Sagar Nerala

Written by Sagar Nerala

Articles Published: 193

Gaming was one of my earliest passions then along came writing, and here we are. I've been in the content creation space for several years now and as gamer for even longer. From understanding the complexities of a multilayer narrative to the simply joy of "big gun go boom", my goal is to capture all the emotions in between and put them down in an engaging manner.