“There were things that we could draw from that…”: Not Pokemon, but Another Nintendo Franchise Inspired 1 Critically Applauded Part of Ghost of Tsushima that Sucker Punch Needs to Remember for the Sequel

A beautiful world is a reward unto itself.

pokemon, ghost of tsushima

SUMMARY

  • Ghost of Tsushima may be a beautiful world, but it had a little help.
  • Ghost of Tsushima 2 has a lot of work to do to keep up with the first game.
  • Sucker Punch was inspired by the world of Breath of the Wild.
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It has been a few years since Ghost of Tsushima hit our consoles and took the gaming world by storm, but it wasn’t all down to just Sucker Punch’s inventive nature, as the developers also took some inspiration from other popular franchises that were released at the time.

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One of these franchises was from the popular Nintendo line of games, The Legend of Zelda: Breath of the Wilds, while also taking inspiration from other franchises from other studios. However, one major detail that Sucker Punch took inspiration from is something that the sequel will need to expand on to keep it exciting.

Ghost of Tsushima Utilized One Feature That Made Breath of the Wild So Amazing

Ghost of Tsushima used some inspiration from Breath of the Wild to create a unique atmosphere.
Ghost of Tsushima used some inspiration from Breath of the Wild to create a unique atmosphere.

Throughout the development of Ghost of Tsushima, there were plenty of influences that allowed the developers to create what is widely considered one of the best games over the past few years, but according to an interview between Eurogamer and the developers back in 2020, there were some rather unorthodox influences for different parts of the game.

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During production, there were many different games that were released that could have easily inspired different portions of Ghost of Tsushima. One inspiration was the minimalistic world that encompasses Breath of the Wild, as it allowed players to explore without feeling overwhelmed.

This became an integral part of Ghost of Tsushima as it allowed players to take their time and explore the vast and beautiful landscape while also avoiding the feeling of being overwhelmed by too many trees, villages, or even people.

As well as the landscape being simple to maneuver due to very little being in the player’s way, it also tends to be quite a sight to behold, as the open wheat fields and the large plains allow players to really take in the world that they are exploring.

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Sucker Punch Needs to Remember this Inspiration if It Wants to Keep Its Player Base Happy

The sequel needs to keep the minimalistic world if it wants to beat the original.
The sequel needs to keep the minimalistic world if it wants to beat the original.

Throughout the first game, players were overjoyed to see such a simple, yet fantastic world take their breath away as they could simply ride around on their horses, taking in each different location as they explored for another part of the story to take on.

This is something the developers need to remember for the second game, as this is a major part of what made Ghost of Tsushima a great game. Understandably, the story, combat, and character designs were on point as well, but the world the game was set in blew many gamers away.

However, there is a fine line between a minimalistic world and an empty one, as the potential to go too far with this idea is always a risk. Whether it be to remove too many trees, not have enough objectives to do, or simply allow players too much terrain to explore, it is difficult to say when enough is enough.

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What did you think of the Ghost of Tsushima’s world? Did you enjoy the minimalistic landscape, or would you have preferred a busier setting? Let us know in the comments what you think!

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Written by Liam Magee

Articles Published: 517

Liam is a writer who loves to spend his time gaming, streaming, playing board games, and just talking about games in general. He will play pretty much any game you put in front of him, but he absolutely loves soul-like games the most, or anything story-driven.