Stellar Blade: Final Fantasy and 1 Other Iconic Childhood Classic Was Enough to Inspire Hyung Tae Kim’s Career 

Do you see any similarities between these games and Stellar Blade?

Stellar Blade: Final Fantasy and 1 Other Iconic Childhood Classic Was Enough to Inspire Hyung Tae Kim’s Career

SUMMARY

  • SHIFT UP CEO Hyung Tae Kim's passion for game development was kickstarted by Ridge Racer and Final Fantasy.
  • Kim spoke about the limited opportunities for console game development in South Korea being a challenge.
  • By giving free rein to his team, Kim was able to create a product that has been truly appreciated by gamers.
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Stellar Blade recently came out, and its fans have been very vocally passionate about the game. In celebration of its success, Sony pulled back the curtain on the creative process behind SHIFT UP’s latest masterpiece.

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If you’re interested in knowing more about the game’s behind-the-scenes processes, look no further than what Hyung Tae Kim, the CEO of SHIFT UP and the lead director of the game, had to say about it. As a little treat, he also delved into his childhood memories, talking about the beloved classics that inspired him.

The Two Classic Games That Inspired Stellar Blade’s Director

Kim's inspiration to start making games like Stellar Blade came from two classics
Kim’s inspiration to start making games like Stellar Blade came from two classics.

In a recent series of videos released by Sony, we got a better glimpse into SHIFT UP’s latest gaming sensation and some of the work that went into crafting the title.

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Kim revealed to fans some information about the childhood games that shaped his taste and started his long journey that eventually culminated in the creation of Stellar Blade.

Growing up was financially tough, and owning a gaming console was out of the question. It wasn’t until his college years that he could finally afford a PS1.

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The two titles that left a permanent mark on his young mind were Bandai Namco’s Ridge Racer and Square Enix’s Final Fantasy. These iconic games fired up a passion within him to one day create games that would captivate others in the same way.

However, it wasn’t as simple as just making the game and selling it. The journey from player to creator is especially difficult in Korea, where opportunities for console game development are scarce. Kim explained:

Korea, there are not many opportunities to create console games, so there is a strong desire to make good games for global users.

With the release of Stellar Blade, he hopes to showcase the talent and potential of South Korean game developers and, at the same time, pave the way for future projects in console game development.

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Hyung Tae Kim Was a ‘Dictator’ During Development

Kim gave his team free rein, and it seemingly paid off
Kim gave his team free rein, and it seemingly paid off.

Kim humorously described his role in the game’s creation as a “creative dictatorship,” though he humbly admitted that his control wasn’t absolute. He joked,

Everyone pretends to listen to what I say whilst creating what they want.

SHIFT UP team members also chimed in with their experience working on the game.

One interesting fact shared was about a boss called Abaddon early in the game. The team recounted a friendly competition within the studio to be the first to defeat the enemy, which ended up helping them refine the game’s combat system.

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Communication became critical to the development process for crafting every aspect of the game. In meetings, discussions ranged from the length of characters’ limbs to the dynamics of sword strikes.

This meticulous process helped them improve the overall gameplay experience and shape it up to be what it is today.

What do you think SHIFT UP did well with its new game, and what should they have done differently? Let us know in the comments below!

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Written by Vibha Hegde

Articles Published: 210

Vibha is an avid gamer that has been in the content writing space for over three years. With a Bachelors in Computer Applications, Vibha chooses to explore their passion for pop culture and gaming. When not hunkered over a controller trying to beat the Demon of Hatred in Sekiro, you can find Vibha relaxing to jazz during a digital painting session.