“When the developers actually love their games”: Helldivers 2 Devs are Getting Praised for NERFING Fan-Favourite Weapons as They’ve Gone Above and Beyond With It

The gun is now weaker but the praise and admiration for Arrowhead grows stronger!

"When the developers actually love their games": Helldivers 2 Devs are Getting Praised for NERFING Fan-Favourite Weapons as They've Gone Above and Beyond With It

SUMMARY

  • Arrowhead Games has reduced the ammo count of the SG-225 Breaker shotgun in Helldivers 2.
  • The devs have also changed the design of the magazine and provided a lore-consistent reason for the change.
  • Fans are appreciating the devs and are happy with how much thought and effort Arrowhead puts into the game.
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There are a lot of guns in Helldivers 2 for players to use to fight for the supremacy of Super Earth. From flamethrowers spewing caustic death to the anti-material rifle for pinpoint critical hits, players are spoiled for choices when it comes to creating a build suited for their play style.

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However, there comes a time when a gun is a little too good, thereby negating the challenges intended by the developers. This usually leads to the gun being tweaked, a move that doesn’t go down well with the community. But Arrowhead Studios seems to be an exception to this rule!

Fans Express Admiration for Arrowhead Nerfing Helldivers 2 Shotgun

Muaxh03 shows differences in Helldivers 2 shotgun mag.
Muaxh03 shows differences in Helldivers 2 shotgun mag.

When it comes to nerfing a weapon, armor, or ability, the most common way to go about it is to play with the damage. Either reduce the amount of damage a weapon can inflict or how much damage some armor can absorb. But that’s not the only way to nerf a weapon, and Arrowhead has decided to take an alternative route.

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The explanation comes from YouTuber Muaxh03, with a short clip showing how the SG-225 Breaker shotgun now has fewer ammo rounds. Where before it had 16 rounds, the shotgun now has 13. It wasn’t enough to simply reduce the ammo count and call it a day. The designers and animators created a new look for the clip and included the same in the reload animation.

The new clip is longer than the previous one but slimmer, thereby justifying why it has fewer rounds. Helldivers 2 is all about immersion and lore, and the team has created a suitable explanation for the change as well. Stating that the 16-round clips were too expensive to manufacture in quantity, they have now begun issuing the 13-round clips as standards.

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Comments from fans under the video expressed their appreciation for the developer team going to such lengths. It does show the team loves their game and will go the extra mile to make sure everything stays consistent with the universe.

Gamers Love to See Developers Pay Attention to Small Details

Helldivers 2 developers are all about the fine print.
Helldivers 2 developers are all about the fine print.

Some replies to the video have even expressed how the new clip makes more sense in a real-world setting. One fan says it leaves more room for the spring, while another says the double-stack version is more efficient. The devs at Arrowhead Games understand how weapons work because Sweden has had mandatory military service until recently.

The understanding of weaponry is also why many machine guns have differing rates of fire, allowing players even more choice within weapon categories. Helldivers 2 developers are constantly listening to the community as well, with CEO Johan Pilestedt frequently replying to people’s complaints and suggestions on X/Twitter.

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It’s this kind of community outreach and meticulous game design that show gamers that developers care for their titles. Many developers would have been fine just reducing the ammo count on the gun and changing nothing else, but Arrowhead took it a step beyond much to the delight of their fans.

Do you have any more instances of Arrowhead’s attention to detail in Helldivers 2? Let us know in the comments below!

Sagar Nerala

Written by Sagar Nerala

Articles Published: 185

Gaming was one of my earliest passions then along came writing, and here we are. I've been in the content creation space for several years now and as gamer for even longer. From understanding the complexities of a multilayer narrative to the simply joy of "big gun go boom", my goal is to capture all the emotions in between and put them down in an engaging manner.