“Should be engaged with coordinated firepower and unhesitating aggression”: Helldivers 2’s Joel Is Determined to Push Everyone Away From the Game With Latest Unfair Addition

It’s large and will take charge of the battlefield if not dealt with swiftly.

"Should be engaged with coordinated firepower and unhesitating aggression": Helldivers 2's Joel Is Determined to Push Everyone Away From the Game With Latest Unfair Addition

SUMMARY

  • The Factory Strider is now going to be a more common foe in Helldivers 2 matches.
  • The news was announced by the Ministry of Truth on X, along with tips on how to take it down.
  • Given the community consensus on Automaton missions being difficult, one must wonder if this is a bad decision to implement.
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Helldivers 2 players are no strangers to threats; it’s inevitable when advancing the front line for Super Earth. Whether it’s the Terminids or the Automatons, Helldivers know almost every problem can be solved with a big gun and a heavy dose of Democracy.

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It seems this doesn’t sit right with Joel, the game master. While it’s his job to keep things interesting for players, circumstances should also be fair. So, the latest addition to the game might fly in the face of his responsibilities, but it’s a new threat the players will have to deal with regardless.

A New Foe Strides Onto the Battlefield in Helldivers 2

The Automatons are bringing out the big guns.
The Automatons are bringing out the big guns.

The Super Earth Ministry of Truth is the only body to ever be trusted when it comes to understanding the battlefield. After all, what true patriotic Helldiver would listen to anyone or anything else? When orders come from the Ministry, they are done with the sole focus of advancing the war effort and leading Super Earth to victory.

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So, when a new post through its X channel revealed the newest armament of the Automatons, players shared their excitement and also their experiences against the Factory Striders. The message reads that the Strider has till now been deployed in only limited quantities, so many must not have faced it yet.

Described as “heavily armed and armored,” the Factory Strider will remind many people of the AT-AT Walker from Star Wars. The only difference is that Strider is also an Automaton fabricator. But, given that people already find the Automaton missions a bit difficult, is this going to push players away?

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Given that the tip is to target the weapon systems on the Strider, one will need quite a bit of firepower or heavy ordinances. It will also require significant attention to tackle, which could hinder completing objectives and lead to the failure of the mission. The fight may be fun, but if it’s at the cost of the battle, the decision may not work out as intended.

Netizens Offer Strategies to Deal With the Striders

Winning the battle is all that matters in Helldivers 2.
Winning the battle is all that matters in Helldivers 2.

While the Ministry of Truth offered its solution to taking down these behemoths, replies to the tweet detailed alternative ways to take down the Strider. One suggested using the Orbital Laser or a Hellbomb-type heavy ordinance on it. Another reply suggests using two Eagle strikes. The fact is, there are a bunch of stratagems in the game that can help players against these machines.

Other replies expressed their excitement about going up against the Striders in Helldivers 2. One has said they have not had the chance to fight them yet, while another was disappointed they had to be away on a business trip. One reply suggested using a cable to tangle the legs and bring it crashing down, as done in the movies.

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The success of Helldivers 2 is tied heavily to the online experience, along with the immersive lore and presentation of the game. Drawing heavy inspiration from Starship Troopers has enabled it to tap into the nostalgic humor of the classic while offering a solid multiplayer experience.

What do you think of the Factory Striders in Helldivers 2? Let us know your thoughts in the comments below!

Sagar Nerala

Written by Sagar Nerala

Articles Published: 186

Gaming was one of my earliest passions then along came writing, and here we are. I've been in the content creation space for several years now and as gamer for even longer. From understanding the complexities of a multilayer narrative to the simply joy of "big gun go boom", my goal is to capture all the emotions in between and put them down in an engaging manner.