Helldivers 2 Server Issues May be a Thing of the Past with New Feature AND It’ll Give Us a Chance in the Fight for Democracy Too

Long wait times and unending queues in Helldivers 2 will now be a thing of the past with the new patch.

Helldivers 2 Server Issues May be a Thing of the Past with New Feature AND It'll Give Us a Chance in the Fight for Democracy Too

SUMMARY

  • Helldivers 2 suffered greatly from long queue times due to inactive players remaining on the server.
  • Patch 1.000.11 introduced an AFK kick timer to reduce server load and wait times.
  • Players who are inactive for 15 minutes will be kicked to the title screen.
Show More
Featured Video

The popularity of Helldivers 2 is not without its drawbacks. The game has been suffering from success as server loads run high trying to keep up with demand. While the issue was really bad a few weeks ago, Arrowhead Games is steadily working to make Helldivers 2 an accessible experience for everyone. Patch after patch has been released to address these issues, and the best one may have launched today that adds a feature that should help to lessen server loads and make it easier for active players to hop into a game.

Advertisement

Helldivers 2 Patch 1.000.11 Bring a Much-Needed Addition

Less server load, more Democracy in Helldivers 2!
Less server load, more Democracy in Helldivers 2!

One of the biggest issues with Helldivers 2 was that it did not release with an auto-kick feature at launch. This contributed to the long queues of eager gamers awaiting their turn while some others may have been blissfully AFK, or maliciously holding onto their spot so they didn’t have to get back in line later. Some gamers log on early or don’t even switch off their games overnight, adding to the server count even though they are not active.

Patch 1.000.11 is here to fix that. The patch note reads “Implemented a functionality that will kick players who remain idle for 15 minutes back to the title screen”. Now, 15 minutes may be too short a time limit. After all, things happen and people may have to step away from their screens but fully intend to return in under half an hour.

Advertisement

But it appears it’s a ‘desperate times call for desperate measures’ sort of scenario right now. Johan Pilestedt, CEO of Arrowhead Games, compared the new patch to the team fine-tuning a Vespa to compete in the F1 on his X channel.

An AFK timer is often used by live service games to ensure idle players don’t become a burden on the server and cause issues for others. It’s one thing to step away from the controller briefly, but leaving your system on for hours so you don’t have to deal with logging in again is unfair. But, it’s also understandable given the issues Helldivers 2 has faced so far. Hopefully, the new patch can fix this for everyone and eliminate the need to remain logged in.

Helldivers 2 Remains at the Top of Steam Sales Charts

The new patch should make it easier for players to play the game.
The new patch should make it easier for players to play the game.

Ever since its release, Helldivers 2 has dominated the charts, climbing over the likes of Halo and even Palworld. The co-op PvE shooter borrows a lot of its over-the-top action and explosions from the 1997 classic Starship Troopers, so it must be a comfort game for many.

Advertisement

Add to that the fun missions and ability to team up with both friends and random people, and Arrowhead Games had a winning formula in hand. The only issues it faced were technical bugs and server issues. Patch 1.000.11 also has several other smaller fixes and improvements it brings to the game such as resolving crash triggers and issues with the Windows Firewall.

Have you been immersing yourself in the Helldivers 2 experience? Be sure to share your thoughts in the comments below.

Sagar Nerala

Written by Sagar Nerala

Articles Published: 190

Gaming was one of my earliest passions then along came writing, and here we are. I've been in the content creation space for several years now and as gamer for even longer. From understanding the complexities of a multilayer narrative to the simply joy of "big gun go boom", my goal is to capture all the emotions in between and put them down in an engaging manner.