PlayStation Confirm Cancellation of Some Massive Projects Ahead of 900 Employees being Laid Off

In a turn of events we all saw coming, PlayStation has announced some projects are canceled due to their decision to lay off employees.

PlayStation Confirm Cancellation of Some Massive Projects Ahead of 900 Employees being Laid Off

SUMMARY

  • PlayStation earlier today announced they would be laying off 900 employees.
  • Hermen Hulst, Head of PlayStation, confirmed this decision has caused some Sony projects to be canceled.
  • Sony posted record highs in revenue just last Friday.
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It appears to be an unfortunate day for both the workers of PlayStation and the fans. Earlier today, it was reported that the company is letting go of 900 employees from the PlayStation unit. The gaming industry has been in a massive slump since last year with thousands of people losing their jobs.

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The fact that PlayStation posted record annual operating revenue on Friday brings into question this mass layoff. As expected, PlayStation’s move is now going to have a ripple effect on their projects as well. After all, games don’t make themselves.

PlayStation Projects to Suffer with Sony’s Sacking Situation

Hermen Hulst, Head of PlayStation, shared details about the layoffs in a blog post.
Hermen Hulst, Head of PlayStation, shared details about the layoffs in a blog post.

Hermen Hulst, Head of PlayStation Studios, confirmed today that the letting go of such a vast swathe of employees has resulted in the cancellation of some Sony projects. Along with the massive exodus, it was also announced that PlayStation Studios London was closing down entirely. Hermen Hulst went on to state they will be re-evaluating operations after the very clinically described “reduction in our workforce”.

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None of these projects have been publicly shared so far, so PlayStation fans will never know what they lost. Hermen said that the cancellation of the games is not due to a lack of passion or talent from the team members, just that shifting market situations sometimes result in great ideas, and apparently people, being shelved. However, when the revenue for PlayStation has been steadily shifting upwards, it’s very disappointing to see people are not secure even in such a company.

Hulst explained that with the PlayStation 5 entering its fourth year, and declared to be in the second phase of its life cycle, the business needs to step back and assess its needs and goals at this time.

With the company now focusing on both PC and mobile as well, a different approach is needed. He said to take on these challenges, PlayStation needs to grow, but letting go of 900 employees seems to be counterproductive to that goal.

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The Layoffs have Affected Major PlayStation-Owned Studios

How long will it take for the gaming industry to stabilize so people don't have to worry about being fired?
How long will it take for the gaming industry to stabilize so people don’t have to worry about being fired?

Among the list from the US are Insomniac Games, and Naughty Dog, along with the Technology, Creative, and Support Teams. There are also going to be reductions in Guerrilla (Horizon series creators) and Firesprite. Hulst stated that PlayStation has always valued creative experimentation, and he is deeply saddened to see talented individuals leave the company.

The past year has been a tumultuous time for anyone in the gaming industry. Over 9,000 people lost their jobs last year and PlayStation has now pushed that over the 10,000 mark.

The exact reasons for these layoffs are rarely ever mentioned, but it’s sad to see when it’s a major company like Sony who are posting record highs taking this route. With the gaming industry in such a precarious situation, gaming projects are now under threat. That is the least of the worries though as people scramble to find employment.

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What factors do you believe are pushing the layoffs in the gaming industry? Let us know in the comments below.

Sagar Nerala

Written by Sagar Nerala

Articles Published: 203

Gaming was one of my earliest passions then along came writing, and here we are. I've been in the content creation space for several years now and as gamer for even longer. From understanding the complexities of a multilayer narrative to the simply joy of "big gun go boom", my goal is to capture all the emotions in between and put them down in an engaging manner.