Through many interviews and insights that Ninja Theory has provided into Senua’s Saga: Hellblade 2, fans already know how graphically advanced the title is going to be as it uses Unreal Engine 5 to its fullest potential. However, it is not only the visual elements that make up the appeal of the game, and it seems the studio understands that well too.
For those who do not know, the developers are making use of Binaural Audio, a technology that enhances the user’s audio experience to a great extent as it is more advanced than the conventional methods of capturing and delivering dialogues in a video game title.
What Is Binaural Tech And Why Senua’s Saga: Hellblade 2 Making Use Of It Is A Big Deal
It is not a common sight to see studios putting in actual efforts to deliver an enhanced audio experience for the players like Ninja Theory is looking forward to doing. A major reason for the same is how gamers tend to rely on their eyes more rather than their ears to take in information about what’s happening on their screen.
The conventional method of recording dialogues and similar audio cues includes setting up a stereo mic that records unidirectional voice lines, which are further processed and finally included in the game. However, Binaural Tech utilizes a setup of two different microphones set apart from each other at the exact same distance as human ears.
This setup helps imitate the natural hearing process of humans, and while it may cost more, it poses as the perfect solution for studios looking forward to having comparatively greater audio cues in place. It is also the perfect match for particularly Senua’s Saga: Hellblade 2 as the title aims to play around with the psychosis of the player, something which Binaural Tech helps with.
Why Senua’s Saga: Hellblade 2 Is Going To Be One Of The Most Graphically Advanced Games
As mentioned before, it takes multiple elements such as video and audio to produce a great experience for the player in a video game, and the studio for Hellblade 2 has taken great note of the same. This has ultimately prompted the studio to utilize Epic’s Unreal Engine 5 to its maximum capacity, including using the Nanite Geometry System.
Even Mark Slate-Tunstill, the VFX director for the game himself has stated via IGN how Unreal Engine 5 is ‘amazing‘, testifying on the tool’s behalf and sharing with fans how many possibilities it brings with itself, including adding effects never imagined possible before.
Senua’s Saga: Hellblade 2 will be released for Xbox and PC on 21st May 2024.